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Each had their own backstory, melee weapon, and loads of custom, situation-specific dialogue that you'd hear during matches (Mlle Blanche de Glace, a French actress, might say "So strange on this side of the camera," when using the Research Camera to earn a damage buff against an enemy). You played as one of 10 unique characters living in Rapture at the outset of the civil war. "The winning team is decided by who has the greater number of Little Sisters captured." Ah, the pastime of playing football with mutant drug children.īioShock 2 fully embraced the awkwardness of turning its intricate story and setting into a deathmatch. "The goal is to bring the Little Sister to the designated Little Sister Vent as many times as possible before the time limit runs out, and then to prevent the enemy team from doing the same," the BioShock wiki reminds us. Publishers wanted to protect against people selling their Xbox 360 and PlayStation 3 copies back to GameStop after completing the campaign. Voila, BioShock 2: Capture the Sister. Coming out in 2010, BioShock 2 found itself in the middle of a strange era where every singleplayer game, no matter how literary, had to have a multiplayer mode.
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